![]() The undebuffed tank will then want to keep Goroth until a new Burning Armor is applied, at which point the initial tank can taunt back.The other tank needs to taunt when the debuff is applied, to allow the tank to move without harming Goroth's positioning.The afflicted tank wants to move 10 yards away from any pillars or other players to safely explode.Anyone hit by the fire damage (including the tank) will receive the Melted Armor debuff which increases all damage taken by 100%.Once the debuff expires the player will explode, dealing a burst of fire damage to anyone within 10 yards.This debuff deals heavy ticking fire damage every 2 seconds for 6 seconds.Goroth will mark the current tank with Burning Armor. Players afflicted with this debuff need to move 10 yards away from pillars and any other player.Healers need to keep an eye on these players The Crashing Comet will also leave a 15 second dot to all players hit.After 4 seconds, a comet will land on those players, dealing moderate fire damage to anyone within 10 yards.Goroth will mark 3 random non-tank players with Crashing Comet. ![]() When Burning Armor expires any pillars within the large targeting circle will be destroyed. Players targeted by Crashing Comet must move from other raid members, as well as Infernal Spike pillars. In Mythic difficulty, Infernal Spikes explode when destroyed inflicting raid wide damage.Īim to collide with multiple to decrease damage taken. Overview – Goroth continuously gains fel energy until he can unleash, decimating any enemy it hits.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |